The core game is the same as it was before, with some pros and cons based on the lack of motion controls. If you still want a huge challenge, you can take on the game in its original form – both still use Super Kong as an option if you so desire. The 3DS remake gives you New mode, which offers up more health, power-ups in Cranky’s shop and generally makes the game a bit easier. Players who wanted to beat the game, but just couldn’t get past a certain point, either had to perfect the stages or deal with the game beating a stage for them – there was no middle ground until now. The only thing that could really help you beat it if you died a lot was the Super Kong Guide, which would beat the stage for you. The original game delivered great platforming, but it was one of the system’s toughest games. Now, with a bit of time passing and some refinements, the game has hit the 3DS. ![]() So while it looked outstanding, with sharp character models and stunning silhouette stages, it still fell short of the heights reached in the first two DKCs. However, the Wii exclusive featured some shoe-horned forced controller-shaking, largely needless mic-blowing, and the lack of buttons didn’t allow for the same kind of tag team tactics as those games. Like the original DKC trilogy, Returns had a slew of tough stages, great music, and tight controls. ![]() Two and a half years ago, Donkey Kong Country Returns hit the Wii with a gorilla-sized thud and delivered not just one of the system’s best platforming experiences, but also one of the most enjoyable (and frustrating) of the generation.
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